Diego Behncke



   Selected works


            2026
            2025
            2024
            2024
            2023
            2023

Paracetamol Overclock

Aggregate Body
Negative Hallucination
A witness that hums
Collected Fictions (1874-1970)
Lie flat upon the earth



   Selected solo discography


            2024
            2022
            2020
            2018
            2017
            2016

Severe Chronotopic Leakage
Machine Anamnesis
Ensemble Appareil
Alalia
less second updates
2082z 1952z 1948z



cv / info


misc / updates

Paracetamol Overclock

Air compressor, polyurethane hose, solenoid valves, venturi vacuum, pneumatic cylinders, thermoplastic elastomer, latex, silicone, aluminium sheet, steel wire, polyurethane foam, plaster, polylactic acid, dc motors, epoxy resin, electronics, other mixed media, dimensions variable.

2026, exhibited at ROSALUX, Berlin, 27.05-31.05.26

Paracetamol Overclock is a makeshift hermetic system that recodes spasms, microstimuli, and autonomic processes into a rigged choreographic narrative enacted by the scattered body of an electro-pneumatic somnambulist gamer. As an exercise in fictional computation-as-performance, the work presents the dynamics among movements, gestures, or sounds between separate agents, regardless of whether scattered or organised, as foundational discrete values for the rigging of a ‘something’: a task, a function, an apparatus, a drill.

Adopting and refitting imageries from puppetry, stage-design, and props, the work establishes either one or multiple characters in a simultaneous manner: on one hand the gamer, nodding to the high-skill competitive world of e-sports, synthesizes a funneling of the body as a reflex-tuned armature, a rigged-structure responding to microstimuli through involuntary contractions; the somnambulist, on the other hand, presents the central nervous system hijacked by the Solar Plexus, or cerebrum abdominale, through a spasmic effigy made out of a 1918 diagram of the bundle of nerves and ganglia: a regression into a more rudimentary form of life short-circuiting the brain. The somnambulist gamer, a union of these characters, is the personification of the tic-rig: it plots through twitching, cramping and breathing, enacting a scripted, retrojected choreography that bootstraps the computational puppetry: a visibly seamed model of the world as Rig.

Open to a multitude of meanings, rigging can be understood as the assembling of technical support structures, to make something appear, to coat and present (to ‘make-up’), to fit something, or to prepare for movement (as in sailing), but also as the dishonest plotting of something, to fix a situation. Rigging as world-model, to rig as to have strings-pulled.